Library 2.0 Bibliography - Gaming & Virtual Worlds

You'll find here: Computer Games, Virtual Worlds, Second Life in Libraries
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Irene Wood Bell: "Student Growth through Gaming in the Library Media Center". In: School Library Media Activities Monthly 2 (1986) 6, pp. 36 - 39 [Abstract]

Lori Bell / Kitty Pope / Tom Peters: "The universal library in a virtual universe: second life and second chance for librarians?". In: Searcher 16 (2008) 5, pp. 26 - 29 and 60 - 61

Lori Bell / Tom Peters / Kitty Pope: "Get a (Second) Life!: Prospecting for Gold in a 3-D World". In: Computers in Libraries 27 (2007) 1, pp. 10 - 15 [Abstract]

Lori Bell / Mary-Carol Lindbloom / Tom Peters / Kitty Pope: "Virtual Libraries and Education in Virtual Worlds: twenty-first century library services". In:Policy Futures in Education 6 (2008) 1, pp. 49 - 58 [Abstract]

Christy Branston: "From game studies to bibliographic gaming. Libraries tap into the video game culture". In: Bulletin of the American Society for Information Science and Technology 32 (2006) 4, pp. 24 - 29 [Abstract]

Mark Buzinkay / Jin Tan: eGaming in Bibliotheken. Einführender Ratgeber. 2008 [Full Text]

Paula Brehm-Heeger / Ann Conway / Carrie Vale: "Cosplay, Gaming and Conventions: The Amazing and Unexpected Places an Anime Club Can Lead Unexpecting Librarians". In: Young Adult Library Services 5 (2007) 2, pp. 14 - 16

Mark Buzinkay: "Reich der Auskunfts-Avatare: Bibliotheksarbeit in der virtuellen Parallelgesellschaft 'Second Life'". In: Buch und Bibliothek 59 (2007) 2, pp. 107 - 110

Jerremie Clyde / Chris Thomas: "Building an information literacy first-person shooter". In: Reference Services Review 36 (2008) 4, pp. 366 - 380 [Abstract]

Kelly Czamecki: "Building community as a library in a 3D environment". In: Australasian Public Libraries and Information Services 21 (2008) 1, pp. 25 - 27 [Abstract]

Kelly Czamecki /  Matt Gullett: "Meet the new you". In: School Library Journal 2007, pp. 36 - 39

A. Doshi: "How gaming could improve information literacy". In: Computers in Libraries 26 (2006) 5, p. 14 - 17 [Abstract]

Jacquelyn Erdman: "Reference in a 3-D virtual world: preliminary observations on library outreach in 'Second Life'". In: Reference Librarian 47 (2007) 2, pp. 29 - 39 [Abstract]

Ilene Frank: "Second Life: A Virtual World. Why Are Librarians There?". In: First Monday 13 (2008) 8  [Full Text]

Beth Gallaway: Game On! Gaming at the Library. New York: Neal-Schuman 2007

Beth Gallaway: "Get Your Game on: What Makes a Good Game, Anyway?". In: Voice of Youth Advocates 29 (2006) 3, pp. 226 - 227

Beth Gallaway / Alissa Lauzon: "I Can't Dance Without Arrows: Get Active @ your library® with Video Game Programs". In: Young Adult Library Services 4 (2006) 4, pp. 20 - 25

Krista Godfrey: "A new world for virtual reference". In: Library Hi Tech 26 (2008) 4, pp. 525 - 539 [Abstract]

Esther Grassian / Rhonda B. Trueman: "Stumbling, bumbling, teleporting and flying ... librarian avatars in Second Life". In: Reference Services Review 35 (2007) 1, pp. 84 - 89 [Abstract]

Esther Grassian / Rhonda B. Trueman / Patrice Clemson: "Stumbling, bumbling, teleporting and flying… librarian avatars in Second Life: selected bibliography". In: Reference Services Review 35 (2007) 1, pp. 90 - 97

Kathryn Greenhill: "Flying librarians of Oz: what's all the fuss about Second Life and what's it got to do with libraries?": In: One-Person Library 24 (2007) 2, pp. 3 - 5

Rebecca C. Hedreen / Jennifer L. Johnson / Mack A. Lundy / Peg Burnette / Carol Perryman / Guus Van Den Brekel / J. J. Jacobson / Matt Gullett / Kelly Czarnecki: "Exploring Virtual Librarianship: Second Life Library 2.0". In: Internet Reference Services Quarterly 13 (2008) 2+3, pp. 167 - 195 [Abstract; Full Text]

Erin Helmrich / Eli Neiburger: "Video Games as a Service: Hosting Tournaments at Your Library". In: Voice of Youth Advocates 27 (2005) 6, pp. 450 - 453 [Full Text]

Mark Y. Herring: "Get a (real) life!". In: Library Journal 132 (2007) 9, p. 59

Richard P. Hulser: "SLA's Second Life". In: Information Outlook 12 (2008) 6, pp. 22 - 30

Jill Hurst-Wahl: "Librarians and Second Life". In: Information Outlook 11 (2007) 6, pp. 44 - 53

Boris Jacob / Maxi Kindling: "Die Biblio-Avatare - Ein Interview mit Jin Tan". In: Libreas 3+4 (2007) [Full Text]

Sisse Siggaard Jensen: Meaningful Places? A case-study of user-driven innovation in a Danish Second Life project: the Library Hangouts. Roskilde University 2008 [Full Text]

Nicholas Joint: "Virtual reference, Second Life and traditional library enquiry services: ANTAEUS". In: Library Review 57 (2008) 6, pp. 416 - 423 [Abstract]

John Kirriemuir: "Parallel Worlds: Online Games and Digital Information Services". In: D-Lib magazine 11 (2005) 12 [Full Text]

John Kirriemuir: "The librarian as video game player". In: The New Review of Information Networking 12 (2006) 1, p. 61 - 75 [Abstract]

John Kirriemuir: A Spring 2008 “snapshot” of UK Higher and Further Education Developments in Second Life. Mai 2008 [Full Text]

Teresa Koltzenburg: "On Getting a Second Life Library". In: ALA TechSource, May 31, 2006 [Full Text]

Mary Laskowski / David Ward: "Building next generation video game collections in academic libraries". In: The Journal of Academic Librarianship 35 (2009) 3, pp. 267 - 273 [Abstract]

Jenny Levine: "Gaming & Libraries Update: Broadening the Intersections". Library Technology Reports 44 (2008) 3

Francisco López-Hernández: "El campus de la Universidad Carlos III en Second Life". In: El Profesional de la Informacion 17 (2008) 6, pp. 657 - 661

Lili Luo: "Reference service in Second Life: an overview". In: Reference Services Review 36 (2008) 3, p. 289 - 300 [Abstract]

Karen Markey / Fritz Swanson / Andrea Jenkins / Brian J. Jennings / Beth St. Jean / Victor Rosenberg / Xingxing Yao / Robert L. Frost: "The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills". In: D-Lib Magazine 14 (2008) 9+10 [Full Text]

Justine Martin / Robin Ewing: "Power up! Using Digital Gaming Techniques to Enhance Library Instruction". In: Internet Reference Services Quarterly 13 (2008) 2+3, pp. 209 - 225 [Abstract]

Cathal McCauley: "Cybersocial Networks: Facebooks and Second Life and the implications of these networks for librarians". In: An Leabharlann: The Irish Library 17 (2008) 3, pp. 33 - 35 [Full Text]

Fabio Metitieri: "Una seconda vita anche per le biblioteche?". In: Biblioteche Oggi 25 (2007) 4, pp. 11 - 21 [Full Text]

Eli Neiburger: Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages. Chicago: American Library Association 2007

Eli Neiburger: "Gamers…in the library?". In: American Libraries 38 (2007) 5, pp. 58 - 60

Eli Neiburger / Matt Gullett Matt: "Out of the Basement: The Social Side of Gaming". In: Young Adult Library Services 5 (2007) 2, pp. 34 - 38

Margaret Ostrander: "Talking, looking, flying, searching: information seeking behaviour in Second Life". In: Library Hi Tech 26 (2008) 4, pp. 512 - 524 [Abstract]

Lyn Parker: "More questions than answers: the reflections of Maggie Kohime, a virtual librarian in Second Life". In: ALISS Quarterly 3 (2008) 2, pp. 13 - 17

Lyn Parker: "Second Life: the seventh face of the library?". In: Program: electronic library and information systems 42 (2008) 3, pp. 232 - 242 [Abstract]

Robin Peek: "Librarians on Second Life". In: Information Today 24 (2007) 2, pp. 15 - 16

Dana Peterman / Timothy Grieg: "Shifts in Library and Librarian Roles: ALA/TechSource Gaming, Learning and Libraries Symposium". In: Library Hi Tech News 24 (2007) 8, p. 25 [Abstract]

Tom Peters: "Meeting and Serving Users in Their New Work (and Play) Spaces". In: Policy Futures in Education 6 (2008) 1, pp. 43 - 48 [Abstract]

Denyse B. Rodrigues / DeNel Rehberg Sedo: "Experiencing information literacy in Second Life". In: Partnership: The Canadian Journal of Library and Information Practice and Research 3 (2008) 1 [Full Text]

Beth Saxton: "All Thumbs Isn't a Bad Thing: Video Game Programs @ your library". In: Young Adult Library Services 5 (2007) 2, pp. 31 - 33

Nicholas Schiller: "A portal to student learning: what instruction librarians can learn from video game design". In: Reference Services Review 36 (2008) 4, pp. 351 - 365 [Abstract]

Aaron Schmidt: "Are You Game? Thanks to electronic games, attracting teens has never been easier". In: School Library Journal 52 (2006) 6, pp. 52 - 54

Julie Scordato: "Gaming as a Library Service". In: Public Libraries 47 (2008) 1, pp. 67 - 73

Brena Smith: "Twenty-first century game studies in the academy: libraries and an emerging discipline". In: Reference Services Review 36 (2008) 2, pp. 205 - 220 [Abstract]

Kathleen Sullivan: "Collection development for the 'chip' generation and beyond". In: Collection Building 24 (2005) 2, pp. 56 - 60

Kari Swanson: "Second Life: a science library presence in virtual reality". In: Science & Technology Libraries 27 (2007) 3, pp. 79 - 86 [Abstract]

Elizabeth Tappeiner / Catherine Lyons: "Selection criteria for academic video game collections". In: Collection Building 27 (2008) 3, pp. 121 - 125 [Abstract]

Arthur L Taylor: Collective Tagging of Places in the Multi-user Virtual Environment of Second Life. University of North Carolina at Chapel Hill, School of Information and Library Science, MSLS Master's Paper, 2007 [Full Text]

Mahnaz A. Tehrani: "Librarian Avatars in Second Life: A Review of the literature". März 2008 [Full Text]

Lynn VanLeer: "Interactive Gaming Vs. Library Tutorials for Information Literacy: A Resource Guide". In: Indiana libraries 25 (2006) 4, pp. 52 - 55 [Full Text]

Heather Wilson: "Gaming for Librarians: An Introduction". In: Voice of Youth Advocates 27 (2005) 6, pp. 446 - 449 [Full Text]
 

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last update May 27, 2009 - Comments to Monika Bargmann (monika.bargmann at gmail.com)